2D
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Correct way to remove a tile from a Procedurally generated Tilemap
- TrueSaltireX started
- I have code that procedurally generates a cave level using autotiles. I have a player instantiated and can move around the caves fine. I have tried to use erase_cell(pos) to erase a cell when digging ...
How to Transferring 2D dungeon Generation from an Array to actual in-game rooms
- DijionMustardCat replied
- Right now I made a script that can currently generate an array with one main-path that extends to the end that contains some branches along the way. But the only way to view it right now is by printin...
How to Manage Dynamic Character Portraits in Dialogic 2.0 (Godot Visual Novel)?
- SunVell started
- Hello. Could you please advise how to properly set up a process in a visual novel using Dialogic 2.0 Alpha 16 in Godot? I want the main character’s portrait to change during the game, and I want the g...
How to make the texture of a sprite only show when overlapping with terrain ?
- Gabanger started
- I want the player to shoot ink, which has two sprites: one for when it moves through the air, and another for when it hits the surface. I also have a tilemap for the terrain. I'm using Godot 4.4.1