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How would I implement pathfinding that utilizes chess movement patterns
- Lukie4reals replied
- I am currently working on a turn based RPG with chess movement. The characters move around is if they were following chess rules, but their attacks follow different rules. An example of how they will ...
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Navigation with TileMapLayer - Character gets stuck between Navigation Polygons
- dodo5484 started
- Hello guys, I've been trying to implement the navigation to work with the new TileMapLayer. Although I managed to exclude objects (Trees, objects, etc) from the NavigationPolygon, I ran into a weird i...