2D
The world of sprites and pixels!
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Correct way to remove a tile from a Procedurally generated Tilemap
- TrueSaltireX started
- I have code that procedurally generates a cave level using autotiles. I have a player instantiated and can move around the caves fine. I have tried to use erase_cell(pos) to erase a cell when digging ...
How to Transferring 2D dungeon Generation from an Array to actual in-game rooms
- DijionMustardCat replied
- Right now I made a script that can currently generate an array with one main-path that extends to the end that contains some branches along the way. But the only way to view it right now is by printin...