Godot Help
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Latest engine news:
4.4.1: Errors when using a Subviewport to show a 3D item in an inventory
- Tomcat replied
- Hi there, I have been trying to set up an old-school inventory system with 3D spinning slots. So far, the 3D part has been going smoothly : However, I am having issues regarding the subviewport usage ...
- T
Correct way to remove a tile from a Procedurally generated Tilemap
- TrueSaltireX started
- I have code that procedurally generates a cave level using autotiles. I have a player instantiated and can move around the caves fine. I have tried to use erase_cell(pos) to erase a cell when digging ...