Navigation
Tag for discussions about navigation/path-finding in Godot and/or contain discussion on navigation in general.
Latest engine news:
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How to move player through TileMapLayer with AStarGrid2D while using signals
- bombilla_x started
- Hello, I got stuck trying to decouple my node scripts with signals. I have two nodes, Player and FightGrid (a TileMapLayer), and they are on the same level of hierarchy. I created a custom signal in t...
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How would I implement pathfinding that utilizes chess movement patterns
- Lukie4reals replied
- I am currently working on a turn based RPG with chess movement. The characters move around is if they were following chess rules, but their attacks follow different rules. An example of how they will ...
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Navigation with TileMapLayer - Character gets stuck between Navigation Polygons
- dodo5484 started
- Hello guys, I've been trying to implement the navigation to work with the new TileMapLayer. Although I managed to exclude objects (Trees, objects, etc) from the NavigationPolygon, I ran into a weird i...
Assigning a NavigationRegion3D rotated by 180 degrees to a new NavigationMap
- dougVanny replied
- Hello. I am currently looking into making Navigation Regions whose normal can face multiple directions. I am currently assigning a new NavigationMap for each one in order to avoid issues with the UP o...