Any suggestions or ideas how to make navigation agents not push each other around if there is not enough space and avoidance is enabled? I tried different settings, but none of them actually improved it.
I'm using Node3D for my enemies.

I have a guinea pig to better see the pushing:

    trizZzle how else are they supposed to navigate? its not like they have eyes.. they are like blind men at an orgy, feeling things out..

      kuligs2 I was hoping for answers that could help me achieve this (barely any pushing around):