Programming
Learn to code and ask for help with Godot. Talk about networking, encryption, APIs, you name it, it's all programming and it's all here.
Latest engine news:
- T
Correct way to remove a tile from a Procedurally generated Tilemap
- TrueSaltireX started
- I have code that procedurally generates a cave level using autotiles. I have a player instantiated and can move around the caves fine. I have tried to use erase_cell(pos) to erase a cell when digging ...
- R
Is it wise to define local variables in a function that is called a lot?
- Rainfollower replied
- I think, this is one of the most basic programming questions. And I have a seen a number of different answers for different languages. So I suppose this is language-specific, because unused variables ...