Hello,
I cannot seem to get the High Level Multiplayer API to work over WAN on Godot 4.4, here are the details:
- Test server is running Linux (Solus 4.7)
- Test client is running Windows 11
- I have port forwarding setup
- I've verified port forwarding setup works by serving a web page on the same port and testing it can be reached by the client
- I've verified port forwarding setup works by testing receiving UDP packets from the client using Godot's low level PacketPeerUDP
- I've tried testing with Godot's Multiplayer Bomber Demo project (both on Godot 4.4 and on the Godot 4.2 it was written in), to rule out an issue with my own code
- The client gets a multiplayer.connection_failed signal for all High Level Multiplayer API tests