I have a SceneSwitcher node to pass information between scenes, and in its script, a custom signal is made, but I can't access the signal menu while the game is running, or the node itself when the game isn't running.
Accessing custom signals made in root
I want to access the SceneSwitcher node within the editor so I can link send_values to other nodes. Also, I'm not sure what code would be helpful to show, since the signal isn't linked to anything via code.