I have a SceneSwitcher node to pass information between scenes, and in its script, a custom signal is made, but I can't access the signal menu while the game is running, or the node itself when the game isn't running.

  • Toxe replied to this.
  • Tinfox2 If SceneSwitcher is an autoload, you can't access it in the editor as autoloads only live at runtime. You'll have to make signal connections via code.

    Tinfox2 Show some code and from where you want to access it.

    I want to access the SceneSwitcher node within the editor so I can link send_values to other nodes. Also, I'm not sure what code would be helpful to show, since the signal isn't linked to anything via code.

    • xyz replied to this.

      Tinfox2 If SceneSwitcher is an autoload, you can't access it in the editor as autoloads only live at runtime. You'll have to make signal connections via code.