Networking
Tag for discussions about multiplayer/networking in Godot and/or contain discussion on networking in general.
Latest engine news:
- C
In app purchases in godot for Pc and if possible for android for free
- codeisme started
- So, I am currently working on my multiplayer survival horror game, and I made a shop, and I also was wondering how I could add an in-app purchases for buying coins in my game if the player wanted to, ...
TLS handshake error: -27648 using godot client and godot server StreamPeerTLS
- TTaykAH replied
- Hello! Using godot v4.3, I am trying to use TLS to implement secure authentication in game server, so both client and server are mine. Handling TCP connections provided by the StreamPeerTCP (connect_t...
Is there any way I can affect the ping and packet loss rate in Godot 4.0.2?
- axolotl replied
- Hello, community! I'm reaching out to you again, as I can't find answers to my questions on the vastness of the internet... I've started developing a multiplayer game, and I'm using udp protocol to tr...
- D
same network but can not connect to local host due to Secure Context
- DaveTheCoder replied
- Godot is doing a visualization that working fine on the localhost but when I want to see the visualization on my tablet it gives me the error above I just a tester of the project if my doesn't describ...
- B
Need help keeping players from joining server once 1 player disconnects.
- kuligs2 replied
- I currently have a godot dedicated server that has its max_clients set as 4. When all 4 clients connect to the server. the server doesn't allow any further players to join, which is great. But if a pl...