Networking
Tag for discussions about multiplayer/networking in Godot and/or contain discussion on networking in general.
Latest engine news:
TLS handshake error: -27648 using godot client and godot server StreamPeerTLS
- TTaykAH replied
- Hello! Using godot v4.3, I am trying to use TLS to implement secure authentication in game server, so both client and server are mine. Handling TCP connections provided by the StreamPeerTCP (connect_t...
Is there any way I can affect the ping and packet loss rate in Godot 4.0.2?
- axolotl replied
- Hello, community! I'm reaching out to you again, as I can't find answers to my questions on the vastness of the internet... I've started developing a multiplayer game, and I'm using udp protocol to tr...
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same network but can not connect to local host due to Secure Context
- DaveTheCoder replied
- Godot is doing a visualization that working fine on the localhost but when I want to see the visualization on my tablet it gives me the error above I just a tester of the project if my doesn't describ...
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Need help keeping players from joining server once 1 player disconnects.
- kuligs2 replied
- I currently have a godot dedicated server that has its max_clients set as 4. When all 4 clients connect to the server. the server doesn't allow any further players to join, which is great. But if a pl...
How to do? Godot 3 to Godot 4 conversion with complex multiplayer code ARPG.
- WithinAmnesia replied
- I am looking for help with Godot 3 to Godot 4 conversion with complex multiplayer code. How should this be made in order to work properly in Godot 4? Any suggestions and feedback are welcome. The proj...
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Which way is better Websocket, HTTP requests or webRTC for card game Godot?
- kuligs2 replied
- Hi guys, i am trying to make card ### turn-based ### game online so many players could play online. Rules are: 1- ### two players only ### could play on same match, and other two players play on other...