David You don’t seem to have to spend a whole lot of money to get around 300 views on the platform of your choice, but from what I have learned there’s no “static” way to market your game on a zero budget. This is because people hate being advertised to on most platforms and once they realize a certain kind of post is basically and ad- the method is garbage and gets either downvoted or ignored.
So marketing comes down to creativity, how clever can your be to be sharing something interesting rather than pushing your own thing. There’s no one good way to do it, and things that worked a year ago might work a lot less now.
Online people are a lot more forgiving of “slice of life” content and sharing big happy milestones. Sharing news of a new in-game feature, or even something you think is “content” might end up coming off as an ad- it’s not easy to navigate.