Hello, community! I'm reaching out to you again, as I can't find answers to my questions on the vastness of the internet... I've started developing a multiplayer game, and I'm using udp protocol to transfer data between server (host) and clients. After implementing the synchronization, I noticed that the frequency of changing the position of other players is very small. I suspect that this is due to some packets being lost during sending. I tried to make it so that clients can immediately send data about themselves to other clients, but I have not been able to implement it... So my question is: Is there any way I can affect the ping and packet loss rate in Godot 4.0.2?
Here is my project:
I hope someone can help me...