Shaders
Godot uses a simplified shader language (almost a subset of GLSL). Shaders can be used for Materials, Post-Processing and 2D.
Latest engine news:
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Something is wrong with shading of my terrain when I use low values of roughness
- Dmytro12414 started
- Hello everyone! It appears when I change geometry normals of the mesh and depends on camera position. But when I don't use smooth normals this issue dissapears. I tried to fix this for a long time, so...
Is there a colorspace adjustment for texture() function calls within a shader?
- steelyglint replied
- I'm trying to sample from a a color noise texture as part of my vertex shader to make trees move in the wind. I make calls to the texture() function within the vertex shader, with the idea of using a ...
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Writing to a "Buffer" and then reading back the value give different numbers?
- redokapi replied
- First up: I'm using the Compatibility Renderer because I need a web build. I know there are simpler solutions with the other renderers, but they're not options for me. I'm currently using Godot 4.3 I ...
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Ray casting 3d metaballs implementation with Depth peeling and Bezier Clipping
- sadihoufi replied
- I have found interesting material which can bed use in mobile games due to good performance. Fast GPU based 3d metaballs implementation. After review the document I have struggle with implementation. ...
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Why do I have banding in my skybox despite it's absence in the original
- Shadowphile replied
- BTW, when I say 'skybox' I mean a spherical mesh with Material that wraps an equirectangular image; 3.6 doesn't have Skyboxes. I have a custom Shader that allows me to stack I'm using JPEGs (imported ...