Shaders
Godot uses a simplified shader language (almost a subset of GLSL). Shaders can be used for Materials, Post-Processing and 2D.
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Why do I have banding in my skybox despite it's absence in the original
- Shadowphile replied
- BTW, when I say 'skybox' I mean a spherical mesh with Material that wraps an equirectangular image; 3.6 doesn't have Skyboxes. I have a custom Shader that allows me to stack I'm using JPEGs (imported ...
Gradient Texture 1D and source_color with same hex-value give different colors
- xyz replied
- I have a problem with the colors in my shader. I have a source_colorand a Gradient Texture 1D. Both have the same hex-value #a01e23, but depending on which of them I use I get a different color on the...