Shaders
Godot uses a simplified shader language (almost a subset of GLSL). Shaders can be used for Materials, Post-Processing and 2D.
Latest engine news:
- R
Writing to a "Buffer" and then reading back the value give different numbers?
- redokapi replied
- First up: I'm using the Compatibility Renderer because I need a web build. I know there are simpler solutions with the other renderers, but they're not options for me. I'm currently using Godot 4.3 I ...
- C
Ray casting 3d metaballs implementation with Depth peeling and Bezier Clipping
- sadihoufi replied
- I have found interesting material which can bed use in mobile games due to good performance. Fast GPU based 3d metaballs implementation. After review the document I have struggle with implementation. ...
- S
Why do I have banding in my skybox despite it's absence in the original
- Shadowphile replied
- BTW, when I say 'skybox' I mean a spherical mesh with Material that wraps an equirectangular image; 3.6 doesn't have Skyboxes. I have a custom Shader that allows me to stack I'm using JPEGs (imported ...
Gradient Texture 1D and source_color with same hex-value give different colors
- xyz replied
- I have a problem with the colors in my shader. I have a source_colorand a Gradient Texture 1D. Both have the same hex-value #a01e23, but depending on which of them I use I get a different color on the...