Shaders
Godot uses a simplified shader language (almost a subset of GLSL). Shaders can be used for Materials, Post-Processing and 2D.
Latest engine news:
Gradient Texture 1D and source_color with same hex-value give different colors
- xyz replied
- I have a problem with the colors in my shader. I have a source_colorand a Gradient Texture 1D. Both have the same hex-value #a01e23, but depending on which of them I use I get a different color on the...
- J
The fusion effect of multiple normal maps is inconsistent with Blender
- jl1872002 replied
- My question was sent to the wrong place before, the link is as follows, https://github.com/godotengine/godot/issues/95422 If there is only one normal texture and one normal intensity, it is effective ...
Vertex shader to distort a flat world into a round planet or ring
- MirceaKitsune replied
- For a long time I wanted to make entire planets the player can navigate, with other seamless environments like a ring world similar to the first Halo. Merely getting sphere shaped terrain is easy, but...