PoorlyDrawnCircle Any idea why this might be?
Perhaps it's the fact that the shaders are rewritten.
Introducing Reverse Z (AKA I'm sorry for breaking your shader)
You may need to tweak your shaders if you use a custom spatial shader that:
- Writes to POSITION in the vertex processor function
- Writes to DEPTH in the fragment processor function
- Reads from depth_texture
- Operates in clip space