Loading...
This site is best viewed in a modern browser with JavaScript enabled.
Something went wrong while trying to load the full version of this site. Try hard-refreshing this page to fix the error.
Godot 3.X
Tag for discussions and questions relating to Godot 3.X
Revila - A tactical deck builder set in a dark, mystical realm
Brotato releases to Xbox One, Xbox Series, PS4 and PS5
What should I know before updating my project from Godot 3.x to 4.x?
Thousand / Decimal separator in Godot 3.
make a prize roulette in GODOT
The problem with exporting the project to Android (one click deploy)
How to hunt and solve bugs efficiently ?
How do I control this complicated sound effect?
How to swap the texture of a 2D polygon in Godot 3.6 at runtime?
How to make Clothes in a Skeleton2D rig?
Why do my margins/size/position keep changing from the saved values?
I can't get my ShaderMaterial to load correctly
why are my sprites washed out?
Wrestling with my graphics pipeline for a panoramic point-and-click game
Which version of Godot is better for web games?
Resolution scaling with small displays
I’ve got problems with my game relating to the pathfinding and physics
clicking when I try to ramp the audio
my scene seems to be updating before the code is finished executing?
Is 3.6 being updated anymore?
Next Page »