- Edited
Hello,
I have a problem about tilemap bitmask. I don't understand and find why some tiles doesn't take the good linked tile. I make a little example to show you what I'm talking about.
Note: a script is linked to the tileset to "combine" some cells type. I don't think it has a link with my problem.
I use Godot 3.5.1.
Feel free to take a look about my work, the questions I ask are for it.