Hello,

I have a problem about tilemap bitmask. I don't understand and find why some tiles doesn't take the good linked tile. I make a little example to show you what I'm talking about.

Note: a script is linked to the tileset to "combine" some cells type. I don't think it has a link with my problem.

I use Godot 3.5.1.

Feel free to take a look about my work, the questions I ask are for it.

  • The problem is solved but I don't understand why. Maybe a bug.

    I make a clean tileSet from A to B and the problem not appears... Maybe because the previous tileset was updated too many times with different textures sources ?

    Strange thing...

The problem is solved but I don't understand why. Maybe a bug.

I make a clean tileSet from A to B and the problem not appears... Maybe because the previous tileset was updated too many times with different textures sources ?

Strange thing...