Shaders
Godot uses a simplified shader language (almost a subset of GLSL). Shaders can be used for Materials, Post-Processing and 2D.
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Adjust point size in point mesh in inverse relation to distance to camera
- Suminro started
- Hello, Right now, I have displayed a bunch of 2D coordinate points as vertices in a mesh that is set to render with the default ORM 3D material as a point cloud or point mesh. This is almost what I wa...
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Something is wrong with shading of my terrain when I use low values of roughness
- Dmytro12414 started
- Hello everyone! It appears when I change geometry normals of the mesh and depends on camera position. But when I don't use smooth normals this issue dissapears. I tried to fix this for a long time, so...