Hi there,
i have tried to change the uv for an triplanar texture to animate it. But the Documentation i have found seems not to be complete. We have weights and a pos(position i think) as input. My thoughts was that here the pos input should do the uv stuff. But there comes wierd results that looks like the texture is stretched. i only can see lines. Then i thought i can maybe go over the texture2d with a sampler input but than the triplanar size setting is no longer working. What did i miss or is this not possible in visual shaders?
triplanar only (works like i expected)
tried with the pos input
tried to work through a second texture (triplanar size settings are gone)
I am very thankful for every help or hint on this.