Hi there! I feel like I'm almost there, but I cannot find the error: 😅
I made this visual shader for a csg mesh, but it needs to have that triplanar texture mapping. If I set input 'node_position_world' to 'vertex' instead: I see the texture but it's moving with the camera. 'node_position_world' makes the texture 1 color.
I'm not sure what to do or how to debug as I am pretty new to these godot nodes.
Any help appreciated! 🙂
