Nitrollegus hey, im a game developer, and i need to make sonic style physics for my indie game that is inspired by sonic the hedgehog, so can you all help me how to make sonic style physics, and the sprite rotating on slopes accurately
xyz Nitrollegus We can help you but you'll have to ask specific questions. If you need a whole tutorial on Sonic style character control, I'm pretty sure youtube is full of them, given how popular Sonic is. Search around.
Nitrollegus xyz ok well how do i create slope physics, normal slopes and 360 degree style slopes for the sonic physics when the player is moving fast and i want it to cancel the 360 degree movement when the player has no momentum, and i want the sprite to rotate on slopes very accurately, so how do i do that
kuligs2 Nitrollegus you can start reading this thread, that has similar issues only in 3d, but i think you can apply that in 2d https://godotforums.org/d/36725-odd-results-from-barycentric-coordinates-and-mesh-normals-42-dev6/52
Kojack A great resource for in depth details of how all of Sonic's physics work is here: https://info.sonicretro.org/Sonic_Physics_Guide
Nitrollegus Kojack yeah but im using godot's built in physics so is that still going to help me implement my sonic physics
xyz Nitrollegus yeah but im using godot's built in physics so is that still going to help me implement my sonic physics If by "implementing" you mean copy-pasting the code, then likely - not. Otherwise - yes.
rannsaka gotta love these "make my game for me" posts 😅 I'm researching the same thing, so thanks for the resources @kuligs2 , @xyz and @Kojack