Hi there! So far I used fractional scaling while developing my game, but the font always looked odd and I was trying to fix it. As it seems the fractional scaling was the problem, at least it distorted the font and with integer scaling all is fine.
Well... All? Not All! I can't see my full game anymore if I use integer scaling, at least unless I use the fullscreen mode - which is kinda annoying for development.
Here comes the question: Are there other options to fix the fonts and I should stick to fractional scaling? Or are there other options with the integer scaling? Do I need to work with the fullscreenmode or should I maybe just use it before release and ignore the distorted font while development?
Below the different cases, the last being the best version in exclusive fullscreen with integer scaling



Thanks for any help!
P.S. At this size the distortion doesn't look to bad, but you will see it if you open the pictures in a new tab.