Exporting
For discussions involving exporting games from godot to the different target platforms.
Latest engine news:
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When I open the Godot project in Xcode I get errors about the sqlite plugin file
- Jesusemora replied
- I exported my mobile game for iOS, in which I use a SQLite database in Godot. When I open the export with XCode and build, I get the following 2 errors: Error 1: Asset validation failed Invalid Bundle...
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macOS Notarization Failed with "invalid number at line 1 column 2"
- districtjackson started
- Hi all, I'm attempting to export my game for macOS from a Windows machine, but rcodesign keeps failing in the notarization process with the error "Error: invalid number at line 1 column 2". I've check...