When I select Renderer Mode: Mobile, the 3D objects in my Godot 3D game do not appear on the Android phone. Even if I just create a cube object, it does not appear on the game screen.

Android phone: Samsung Galaxy j7 Prime 2
Android 9

I have a Godot 4.3-dev6 project that has some 3D objects. I just changed a project's Renderer Method.mobile from Compatibility to Mobile, and the exported project works on a Samsung Galaxy S9 running Android 10.

If you can provide a minimal reproduction project (for example, a project with nothing in it except for a cube), I'll see if it works on my phone.

    dropped_data

    I exported the project to my phone, using Godot 4.3-dev6, and the cube was visible. The display on the phone looked identical to the display when running the project in the Godot editor.

    If I change Renderer Method.mobile from gl_compatibility to mobile, the results are the same. The cube is still visible on the phone

    "Compatibility" is intended to support older or less advanced devices than "mobile". Maybe your phone lacks features that "mobile" requires.

      DaveTheCoder Thank you for your help buddy. The reason I chose render mode mobile was because I wanted to use lightmap in my project. Because I was getting low FPS when I used directional, omnilight or spotlight. Unfortunately, Lightmap is not supported in renderer mode compatibility🙁