I want to use DLC in my game. I thought I would give PCKs a shot.
I create a project (set_001). I export the PCK file w/o debug. The project has:
res://
content/
001/
*.jpg (50 JPEG files)
image_data.tres (Created by another "tool" Godot project)
I have test program with the following in _ready():
` var pck = ProjectSettings.load_resource_pack("/home/steve/godot/PatternsOrignalImages/InternetStorage/pcks/set_001.pck")
print("Load return: ", pck)
var dir = DirAccess.open("res://content/001")
if dir:
dir.list_dir_begin()
var fn = dir.get_next()
while fn != "":
print("fn: ", fn)
fn = dir.get_next()
`
All that prints out are the .import files. None of the data files are present. How do I get the data files put in my PCK file.