GDScript
Tag for discussions about GDScript or contain GDScript code.
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Correct way to remove a tile from a Procedurally generated Tilemap
- TrueSaltireX started
- I have code that procedurally generates a cave level using autotiles. I have a player instantiated and can move around the caves fine. I have tried to use erase_cell(pos) to erase a cell when digging ...