3D
Cubes, Triangles and mad collisions. This is 3D.
Latest engine news:

Block voxel terrain with support for 45* diagonal surfaces, dig / place vertices instead of blocks
- Telknor replied
- Figured I'd ask for help on this before I drive myself insane trying to figure it out. I'm looking to create Minecraft like terrain using the 3D GridMap, as already done by many developers as far as s...
- C
How to get global Vector3 of a node and plug it in as an @export var NodePath?
- ChiefSquidlam replied
- Hi all, I want to take this: @export var globalCameraTranslation = Vector3.ZERO and instead of plugging in the numbers from inspector, assign the field in the inspector to the path of a node instead a...