NORMORD
Depends, if you are dealing with a situation where throughput is needed... I wouldn't say it's lazy. Rather efficient. And even if you have to fix a few things here and there. Time saved is still time saved per model retopoed.
ladders and swimming are now working
thanks to a kind wizard
wip 4
added smg did some environment work
Looks awesome! Maybe add a flashing light when firing the gun to simulate light from the muzzle flash, especially when firing the weapon in dark places. That would perhaps also add some subtle reflective light on the weapon itself. small details that could make a big impact.
By the way, it would be awesome for this project to have an image in the first post. This way, people could vote for it to be featured. (it's used as a thumbnail and preview image)
- Edited
DJMaesen your assets look very well done.
I know you put a lot of work on the water, but it looks a bit flat, try using some vertex shader to move vertices around. just give the water more polys and sample a b/w height texture on the vertex.y.
VERTEX.y = texture(Displacement, wavesUV).r * DispAmount;
Jesusemora What if the water plane has only 4 vertices? will it work?
Jesusemora i kindof like the still water surface
its indeed simply a plane, but its no river or sea so im currently sticking to it like it is
kuligs2 Could try parallax occlusion mapping, but at glancing angles the effect breaks apart.
i present u the LMG
DJMaesen looks good
im looking for collaborators
pm me if u r interesred
i can only offer revshare atm
what is revshare?