DJMaesen would be interesting if the char had the power move to lunge forward with both feet kicking the enemies
Drop kick style

    kuligs2 lol maybe
    but im sticking to current abilities for the player, i fear scopecreep 😉

    • xyz replied to this.

      DJMaesen i fear scopecreep 😉

      Rightfully so. It's a very dangerous beast 😃

        xyz ill call the snipers in the game the scopecreepers (if i add a sniper enemie that is)

        10 days later

        wip 4
        added smg did some environment work

        Looks awesome! Maybe add a flashing light when firing the gun to simulate light from the muzzle flash, especially when firing the weapon in dark places. That would perhaps also add some subtle reflective light on the weapon itself. small details that could make a big impact.

        By the way, it would be awesome for this project to have an image in the first post. This way, people could vote for it to be featured. (it's used as a thumbnail and preview image)

          MikeCL yeah a pointlight for the muzzle is a good idea. should be an easy fix.
          ill add an image to the first post

            DJMaesen your assets look very well done.
            I know you put a lot of work on the water, but it looks a bit flat, try using some vertex shader to move vertices around. just give the water more polys and sample a b/w height texture on the vertex.y.
            VERTEX.y = texture(Displacement, wavesUV).r * DispAmount;

              Jesusemora i kindof like the still water surface
              its indeed simply a plane, but its no river or sea so im currently sticking to it like it is

              kuligs2 Could try parallax occlusion mapping, but at glancing angles the effect breaks apart.

              8 days later

              im looking for collaborators
              pm me if u r interesred
              i can only offer revshare atm

              revshare is the amount of income generated by the final product

              kuligs2 what is revshare?

              Short for 'Revenue share'. Watch out for a classic blunder tho, revenue share means not only sharing in the profits but losses too.

                Megalomaniak Watch out for a classic blunder tho, revenue share means not only sharing in the profits but losses too.

                Not always. But this should be stipulated.

                In reality, the costs are often borne by the organizer. It is usually not possible to recover his losses from outside workers. But they lose their time, yeah.

                2 months later

                added the lmg
                and started the first level
                u end up in a pit following to a cave into a dungeon