kuligs2 lol maybe
but im sticking to current abilities for the player, i fear scopecreep 😉

  • xyz replied to this.

    DJMaesen i fear scopecreep 😉

    Rightfully so. It's a very dangerous beast 😃

      xyz ill call the snipers in the game the scopecreepers (if i add a sniper enemie that is)

      10 days later

      wip 4
      added smg did some environment work

      Looks awesome! Maybe add a flashing light when firing the gun to simulate light from the muzzle flash, especially when firing the weapon in dark places. That would perhaps also add some subtle reflective light on the weapon itself. small details that could make a big impact.

      By the way, it would be awesome for this project to have an image in the first post. This way, people could vote for it to be featured. (it's used as a thumbnail and preview image)

        MikeCL yeah a pointlight for the muzzle is a good idea. should be an easy fix.
        ill add an image to the first post

          DJMaesen your assets look very well done.
          I know you put a lot of work on the water, but it looks a bit flat, try using some vertex shader to move vertices around. just give the water more polys and sample a b/w height texture on the vertex.y.
          VERTEX.y = texture(Displacement, wavesUV).r * DispAmount;

            Jesusemora i kindof like the still water surface
            its indeed simply a plane, but its no river or sea so im currently sticking to it like it is

            kuligs2 Could try parallax occlusion mapping, but at glancing angles the effect breaks apart.

            8 days later

            im looking for collaborators
            pm me if u r interesred
            i can only offer revshare atm

            revshare is the amount of income generated by the final product

            kuligs2 what is revshare?

            Short for 'Revenue share'. Watch out for a classic blunder tho, revenue share means not only sharing in the profits but losses too.

              Megalomaniak Watch out for a classic blunder tho, revenue share means not only sharing in the profits but losses too.

              Not always. But this should be stipulated.

              In reality, the costs are often borne by the organizer. It is usually not possible to recover his losses from outside workers. But they lose their time, yeah.

              2 months later

              added the lmg
              and started the first level
              u end up in a pit following to a cave into a dungeon

                DJMaesen why so dark? I hate when devs add dark maps where you hide details.. botw did it best imo, you can still see in the dark.. but thats my opinion..