finished the lowpoly minion, onto rigging

    kuligs2 medieval <> ww

    Oh, really? What's the subtle difference? Wildness is about the same. But I'm not talking about medievalism, I'm just pointing out the technical side. I should have said that everything is technologically correct. But, yeah, in the Middle Ages such technologies did not and could not exist. The level of industrial development is directly related to social relations in society. But this is so boring, and here it's just a beautiful game.

    kuligs2 either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

    I'd wager cultists are asbestos resistant.

    DJMaesen did you do it manually? or some auto retopo? Im always struggling with retopology..

      kuligs2 always manual retopo, gives u much more control
      autoretopo is for lazy people imo and doesnt give good results

      Depends, if you are dealing with a situation where throughput is needed... I wouldn't say it's lazy. Rather efficient. And even if you have to fix a few things here and there. Time saved is still time saved per model retopoed.

      6 days later

      ladders and swimming are now working
      thanks to a kind wizard 😉

        DJMaesen would be interesting if the char had the power move to lunge forward with both feet kicking the enemies
        Drop kick style

          kuligs2 lol maybe
          but im sticking to current abilities for the player, i fear scopecreep 😉

          • xyz replied to this.

            DJMaesen i fear scopecreep 😉

            Rightfully so. It's a very dangerous beast 😃

              xyz ill call the snipers in the game the scopecreepers (if i add a sniper enemie that is)

              10 days later

              wip 4
              added smg did some environment work

              Looks awesome! Maybe add a flashing light when firing the gun to simulate light from the muzzle flash, especially when firing the weapon in dark places. That would perhaps also add some subtle reflective light on the weapon itself. small details that could make a big impact.

              By the way, it would be awesome for this project to have an image in the first post. This way, people could vote for it to be featured. (it's used as a thumbnail and preview image)

                MikeCL yeah a pointlight for the muzzle is a good idea. should be an easy fix.
                ill add an image to the first post

                  DJMaesen your assets look very well done.
                  I know you put a lot of work on the water, but it looks a bit flat, try using some vertex shader to move vertices around. just give the water more polys and sample a b/w height texture on the vertex.y.
                  VERTEX.y = texture(Displacement, wavesUV).r * DispAmount;

                    Jesusemora i kindof like the still water surface
                    its indeed simply a plane, but its no river or sea so im currently sticking to it like it is