kuligs2 cultists is pesky little burgers

Yeah, they always have more hitpoints than their appearance would suggest.

If game mood is wwi-like then some cultists could spray mustard gas at player. This would also give them opportunity to wear those creepy wwi style gas masks.

    xyz either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

    • xyz replied to this.

      xyz gasmasks are a great idea, then i dont need to model a dozen faces 😉

      finished the lowpoly minion, onto rigging

        kuligs2 medieval <> ww

        Oh, really? What's the subtle difference? Wildness is about the same. But I'm not talking about medievalism, I'm just pointing out the technical side. I should have said that everything is technologically correct. But, yeah, in the Middle Ages such technologies did not and could not exist. The level of industrial development is directly related to social relations in society. But this is so boring, and here it's just a beautiful game.

        kuligs2 either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

        I'd wager cultists are asbestos resistant.

        DJMaesen did you do it manually? or some auto retopo? Im always struggling with retopology..

          kuligs2 always manual retopo, gives u much more control
          autoretopo is for lazy people imo and doesnt give good results

          Depends, if you are dealing with a situation where throughput is needed... I wouldn't say it's lazy. Rather efficient. And even if you have to fix a few things here and there. Time saved is still time saved per model retopoed.

          6 days later

          ladders and swimming are now working
          thanks to a kind wizard 😉

            DJMaesen would be interesting if the char had the power move to lunge forward with both feet kicking the enemies
            Drop kick style

              kuligs2 lol maybe
              but im sticking to current abilities for the player, i fear scopecreep 😉

              • xyz replied to this.

                DJMaesen i fear scopecreep 😉

                Rightfully so. It's a very dangerous beast 😃

                  xyz ill call the snipers in the game the scopecreepers (if i add a sniper enemie that is)

                  10 days later

                  wip 4
                  added smg did some environment work

                  Looks awesome! Maybe add a flashing light when firing the gun to simulate light from the muzzle flash, especially when firing the weapon in dark places. That would perhaps also add some subtle reflective light on the weapon itself. small details that could make a big impact.

                  By the way, it would be awesome for this project to have an image in the first post. This way, people could vote for it to be featured. (it's used as a thumbnail and preview image)

                    MikeCL yeah a pointlight for the muzzle is a good idea. should be an easy fix.
                    ill add an image to the first post