DJMaesen heres an old model of mine that depicts the style of knights with guns.
basicly no kevlar but all metal plating

Historically, it's quite accurate. WW1 assault troops' equipment:

    kuligs2 cultists is pesky little burgers

    Yeah, they always have more hitpoints than their appearance would suggest.

    If game mood is wwi-like then some cultists could spray mustard gas at player. This would also give them opportunity to wear those creepy wwi style gas masks.

      xyz either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

      • xyz replied to this.

        xyz gasmasks are a great idea, then i dont need to model a dozen faces 😉

        finished the lowpoly minion, onto rigging

          kuligs2 medieval <> ww

          Oh, really? What's the subtle difference? Wildness is about the same. But I'm not talking about medievalism, I'm just pointing out the technical side. I should have said that everything is technologically correct. But, yeah, in the Middle Ages such technologies did not and could not exist. The level of industrial development is directly related to social relations in society. But this is so boring, and here it's just a beautiful game.

          kuligs2 either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

          I'd wager cultists are asbestos resistant.

          DJMaesen did you do it manually? or some auto retopo? Im always struggling with retopology..

            kuligs2 always manual retopo, gives u much more control
            autoretopo is for lazy people imo and doesnt give good results

            Depends, if you are dealing with a situation where throughput is needed... I wouldn't say it's lazy. Rather efficient. And even if you have to fix a few things here and there. Time saved is still time saved per model retopoed.

            6 days later

            ladders and swimming are now working
            thanks to a kind wizard 😉

              DJMaesen would be interesting if the char had the power move to lunge forward with both feet kicking the enemies
              Drop kick style

                kuligs2 lol maybe
                but im sticking to current abilities for the player, i fear scopecreep 😉

                • xyz replied to this.

                  DJMaesen i fear scopecreep 😉

                  Rightfully so. It's a very dangerous beast 😃

                    xyz ill call the snipers in the game the scopecreepers (if i add a sniper enemie that is)

                    10 days later

                    wip 4
                    added smg did some environment work

                    Looks awesome! Maybe add a flashing light when firing the gun to simulate light from the muzzle flash, especially when firing the weapon in dark places. That would perhaps also add some subtle reflective light on the weapon itself. small details that could make a big impact.

                    By the way, it would be awesome for this project to have an image in the first post. This way, people could vote for it to be featured. (it's used as a thumbnail and preview image)