- Edited
im currently rebooting the normord project on myself
heres the current state of the project>
im currently rebooting the normord project on myself
heres the current state of the project>
This looks awesome! Glad to see this project alive! How far in development are you?
DJMaesen heres the current state of the project>
It looks great! By the way, interesting question — how did you make the breakable crates and barrels?
DJMaesen Uh, well, I mean, something like that?
DJMaesen ive decided too not make my dream game with a big storyline and such
im trying too keep things simple, just make it a fun traversing shooting experience. but i want to avoid a brainless zombie shooter
Smart choice
I guess the best way to avoid brainless zombies would be to design some atypical enemy behaviors.
DJMaesen looks great! It reminds me of supernatural shooters like blood and clive barker's undying. Will there be some kind of magic or just guns? the assets on an earlier video appear almost medieval.
Jesusemora yes blood is a big inspiration
and the setting is somewhat fantasy medieval.
im not sure about magic for the player to control.
What is normord? Is it a past game just on different engine or is it a new IP?
audio>
ableton, bitwig, reaper
icons >
gimp , krita, an old version of photoshop, sometimes blender renders i edit afterwards
3dmodelling>
blender, 3dcoat, zbrush
textures>
krita , photoshop, 3dcoat,old versions of substance designer and painter(i dont like the monthly billing programs )
Audio >
Ableton wasnt free last time i checked. So i discovered LMMS - similar to FL studio, but free - https://lmms.io/
3D>
zbrush too aint free. Blender sculpting is quite powerfull too. If you never used zbrush and went the blender route, you dont even want to go back. But i remember zbrush had better retopo tools to clean up the mesh after or during sculpting.
I wonder why use any commercial software over blender in 3d modeling? Maybe you could shed some light on cons and pros ?
2D>
The ol reliable gimp i see? I find krita for image manipulation is not the best, it lacks the parametric things that gimp has, but its way more better to draw in than gimp
.
Few notes on SFX:
That barrel breaking SFX is kinda out of the place. Sounds like not wooden barrel but something that contains metal cans. The gun sounds are great. Overall giving me the painkiller vibes. Pair it with intense BGM while shooting hordes and Bob's your uncle.
Well hopefully youre gonna release this project. Wish you good luck!
finished the highpoly of the minion enemy model
these are the slaves of the cultists in the game
kuligs2 Like why cultists
Don't you know that cultists, much like zombies, plague doctors or space marines, can infiltrate any level of any game they choose. Their essences live inside computer chips and they can materialize in you game during the development without any explanations ,whether you like it or not.
kuligs2 the player is punished and thrown in a "forgetting pit" i dont know the good english name but its basicly a medieval torture pit
.
the antagonist is an evil queen.
why cultists? i think ive played too much blood when i was young. i will find a way too make them fit in the game
the setting is somewhat "medieval, western fantasy" so there will also be knights with guns
something like this concept art(not mine)
heres an old model of mine that depicts the style of knights with guns.
basicly no kevlar but all metal plating
finished the lowpoly minion, onto rigging
kuligs2 medieval <> ww
Oh, really? What's the subtle difference? Wildness is about the same. But I'm not talking about medievalism, I'm just pointing out the technical side. I should have said that everything is technologically correct. But, yeah, in the Middle Ages such technologies did not and could not exist. The level of industrial development is directly related to social relations in society. But this is so boring, and here it's just a beautiful game.