im currently rebooting the normord project on myself
heres the current state of the project>

    This looks awesome! Glad to see this project alive! How far in development are you?

      xyz
      yes

      ive decided too not make my dream game with a big storyline and such

      im trying too keep things simple, just make it a fun traversing shooting experience. but i want to avoid a brainless zombie shooter

      ill post my sketches of enemies soon.

      • xyz replied to this.

        Tomcat tnx

        i made a single crate model and then a seperated pieces broken crate model. and then an area 3d wich applys force when breakingand instantiating the brokenmodel.
        pretty easy really

          Tomcat no
          its not dynamic , they are precut models
          1 for the crate , 5or so for the split up crate in blender

            DJMaesen its not dynamic , they are precut models

            It's not dynamic there either. Slicing is done in Blender and imported into the engine.

              DJMaesen ive decided too not make my dream game with a big storyline and such

              im trying too keep things simple, just make it a fun traversing shooting experience. but i want to avoid a brainless zombie shooter

              Smart choice 🙂

              I guess the best way to avoid brainless zombies would be to design some atypical enemy behaviors.

                DJMaesen looks great! It reminds me of supernatural shooters like blood and clive barker's undying. Will there be some kind of magic or just guns? the assets on an earlier video appear almost medieval.

                  Jesusemora yes blood is a big inspiration
                  and the setting is somewhat fantasy medieval.
                  im not sure about magic for the player to control.

                  What is normord? Is it a past game just on different engine or is it a new IP?

                    kuligs2 its the name of the project i started in godot a year ago but then stopped working on it since my collaborator left.
                    this was the last WIP video i posted

                      kuligs2 the footsteps are foley's selfmade, the rest is all samples i edited in a DAW to fit .

                        DJMaesen Can you list the software you used for your project? 3D modeling, SFX, icon creation, any other? Just curious what tools people use outside godot itself.

                          kuligs2

                          audio>
                          ableton, bitwig, reaper

                          icons >
                          gimp , krita, an old version of photoshop, sometimes blender renders i edit afterwards

                          3dmodelling>
                          blender, 3dcoat, zbrush

                          textures>
                          krita , photoshop, 3dcoat,old versions of substance designer and painter(i dont like the monthly billing programs 😉 )

                            DJMaesen

                            Audio >
                            Ableton wasnt free last time i checked. So i discovered LMMS - similar to FL studio, but free - https://lmms.io/

                            3D>
                            zbrush too aint free. Blender sculpting is quite powerfull too. If you never used zbrush and went the blender route, you dont even want to go back. But i remember zbrush had better retopo tools to clean up the mesh after or during sculpting.

                            I wonder why use any commercial software over blender in 3d modeling? Maybe you could shed some light on cons and pros ?

                            2D>
                            The ol reliable gimp i see? 😃 I find krita for image manipulation is not the best, it lacks the parametric things that gimp has, but its way more better to draw in than gimp 🙂.

                            Few notes on SFX:
                            That barrel breaking SFX is kinda out of the place. Sounds like not wooden barrel but something that contains metal cans. The gun sounds are great. Overall giving me the painkiller vibes. Pair it with intense BGM while shooting hordes and Bob's your uncle.

                            Well hopefully youre gonna release this project. Wish you good luck!

                              kuligs2 Audio >

                              I really apologize, but I'm going to off-topic a little bit. You can use ocenaudio for music.

                              kuligs2 why use commercial software?
                              3dcoat is awesome , zbrush is just what im used to , never really tried the blender sculpting workflow
                              i agree that the barrel sound can be improved

                              finished the highpoly of the minion enemy model
                              these are the slaves of the cultists in the game

                                DJMaesen Is there a backstory of the game itself? Like why cultists, who is the punisher?

                                Cool model btw 😃

                                  kuligs2 Like why cultists

                                  Don't you know that cultists, much like zombies, plague doctors or space marines, can infiltrate any level of any game they choose. Their essences live inside computer chips and they can materialize in you game during the development without any explanations ,whether you like it or not.

                                    kuligs2 the player is punished and thrown in a "forgetting pit" i dont know the good english name but its basicly a medieval torture pit
                                    .
                                    the antagonist is an evil queen.
                                    why cultists? i think ive played too much blood when i was young. i will find a way too make them fit in the game 😉

                                    the setting is somewhat "medieval, western fantasy" so there will also be knights with guns
                                    something like this concept art(not mine)

                                    heres an old model of mine that depicts the style of knights with guns.
                                    basicly no kevlar but all metal plating

                                      DJMaesen heres an old model of mine that depicts the style of knights with guns.
                                      basicly no kevlar but all metal plating

                                      Historically, it's quite accurate. WW1 assault troops' equipment:

                                        kuligs2 cultists is pesky little burgers

                                        Yeah, they always have more hitpoints than their appearance would suggest.

                                        If game mood is wwi-like then some cultists could spray mustard gas at player. This would also give them opportunity to wear those creepy wwi style gas masks.

                                          xyz either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

                                          • xyz replied to this.

                                            xyz gasmasks are a great idea, then i dont need to model a dozen faces 😉

                                            finished the lowpoly minion, onto rigging

                                              kuligs2 medieval <> ww

                                              Oh, really? What's the subtle difference? Wildness is about the same. But I'm not talking about medievalism, I'm just pointing out the technical side. I should have said that everything is technologically correct. But, yeah, in the Middle Ages such technologies did not and could not exist. The level of industrial development is directly related to social relations in society. But this is so boring, and here it's just a beautiful game.

                                              kuligs2 either suffocate from mustards or breathe in the asbestos particles from the filter.. them gas masks were double edged.

                                              I'd wager cultists are asbestos resistant.