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Latest engine news:
- L
Any way to write color buffer in CompositorEffect when enabling MSAA?
- Li_hippo replied
- I'm trying to make some post-process with Compositor Effect. However, if my project enables MSAA in Project Settings, directly using RenderSceneBuffersRD.GetColorLayer(0) takes ERROR log with 'Image (...
How to make the texture of a sprite only show when overlapping with terrain ?
- Gabanger started
- I want the player to shoot ink, which has two sprites: one for when it moves through the air, and another for when it hits the surface. I also have a tilemap for the terrain. I'm using Godot 4.4.1