Hello,I have had my project done on Windows,and the exported apk file could be installed smoothly.But when I try to export ipa file in macos15(VM with xcode installed),it turned out to require an account with signature.
I'm just a student with no extra money to pay for the account.Is there any way to export an ipa with something like apksign to make a signature or export with no signature?
Export .ipa files without an Apple Developer Account.
NONAME_STUDIO VM with xcode installed
Sorry, cannot help you there but I am curious about your VM. How does this work out for you and which VM software do you use?
A couple of years ago my Mac had some hardware problem and doesn't work perfectly reliable anymore so I would be quite interested in installing macOS inside a VM.
Toxe
I used VmareWorkStation17,along with the unlock tools from https://github.com/DrDonk/unlocker.
After unlocking,you will need an installation iso file and the opencore bootloader from https://github.com/acidanthera/OpenCorePkg.
It was really a hard work,costing me three weeks to find the solution.
You can find many instructions on github.
NONAME_STUDIO Thanks, I'll write those down. Also, how is the performance?
Toxe
It was so slow on my laptop(AMD CPU) that I couldn't stand it.Besides,it took up 60GB of my disk.It took me almost 1min to open godot in the VM.And the VM only supports GLES rendering,so don't forget to change the render backend.
Maybe it would be faster on Intel CPUs,but I can't test.
NONAME_STUDIO on this topic, is there a way to change rendering on imported projects without opening them in edit?
I had a problem using VM where my project was on rendering for PC with GPU but my vm dont have gpu, and i could not open the project to edit it without it giving me error that i dont have gpu.
- Edited
If you're running a Godot project using a command that runs the Godot executable, there are rendering options.
https://docs.godotengine.org/en/4.4/tutorials/editor/command_line_tutorial.html#command-line-reference