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/Mike
Featured Projects
- C
Ray casting 3d metaballs implementation with Depth peeling and Bezier Clipping
- sadihoufi replied
- I have found interesting material which can bed use in mobile games due to good performance. Fast GPU based 3d metaballs implementation. After review the document I have struggle with implementation. ...
- T
is there a better way to have 2d ui elements line up perfectly with a normal?
- xyz replied
- ive been trying to make some 3d screens in a game im working on. getting the screens to work was the easy part (viewport with ui displaying on a sprite3d), but my problems start when i try to line the...
- T
Talo - an open source backend for managing players, leaderboards, stats + more
- Tomcat replied
- Hey everyone! I wanted to share the project I’ve been working on: a set of tools for building games faster and a dashboard to learn more about your players. In short, it's an open source alternative t...