Hey!
I'm learning Godot (v4.4.1 stable) through a Udemy course.
While following the tutorial, I had Godot open and minimized. When I brought it back up, it immediately crashed - Windows asked me to kill the process because it wasn't responding.
Since then, starting Godot became painfully slow. It now takes about a full minute just to show the project selector. Before this crash, everything was working fine. I was simply alt-tabbing between the course video and Godot. I didn't change anything, and now it's consistently slow and sometimes crashes again.
What I've tried so far:
- deleting both
AppData/Local/Godot
andAppData/Roaming/Godot
- rebooting multiple times
- a different version (v4.3 stable)
- using this command (suggested by ChatGPT):
godot4 --disable-crash-handler --no-window --single-window --rendering-driver opengl3 --verbose --tablet-driver none
Verbose log (before hanging for about 1 minute):
WorkerThreadPool: 16 threads, 4 max low-priority.
Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
Native OpenGL API detected: 3.3: NVIDIA - NVIDIA GeForce GTX 1080
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
NVAPI: Disabled G-SYNC for windowed mode successfully
Then it prints:
Using "winink" pen tablet driver...
Followed by shader logs and OpenGL device info. Eventually it loads fonts, styles, etc.
I've searched GitHub issues but haven't found anything relevant.
I'm completely stuck. Any ideas on what else to try?