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Latest engine news:
How to Transferring 2D dungeon Generation from an Array to actual in-game rooms
- DijionMustardCat replied
- Right now I made a script that can currently generate an array with one main-path that extends to the end that contains some branches along the way. But the only way to view it right now is by printin...
How to Manage Dynamic Character Portraits in Dialogic 2.0 (Godot Visual Novel)?
- SunVell started
- Hello. Could you please advise how to properly set up a process in a visual novel using Dialogic 2.0 Alpha 16 in Godot? I want the main characterโs portrait to change during the game, and I want the g...
- L
Any way to write color buffer in CompositorEffect when enabling MSAA?
- Li_hippo replied
- I'm trying to make some post-process with Compositor Effect. However, if my project enables MSAA in Project Settings, directly using RenderSceneBuffersRD.GetColorLayer(0) takes ERROR log with 'Image (...
How to make the texture of a sprite only show when overlapping with terrain ?
- Gabanger started
- I want the player to shoot ink, which has two sprites: one for when it moves through the air, and another for when it hits the surface. I also have a tilemap for the terrain. I'm using Godot 4.4.1