Hi everyone!
I'm having some challenges with some FX stuff I'm working on.
I have this energy thing where particles are sucked into the middle point. It's supposed to spawn into a new scene as a child to another node that will move around.
As long as the particle is standing still, everything is fine. But as soon as it starts to move, the particles change direction (see video below). How can I make the particles only look at the local velocity so the effect stays the same while moving around in the scene? I've tried all the local checkboxes in the particle, but nothing seems to work.
I'm using Godot 4.2.2