- Edited
Lousifr Then it's just a matter of translating and scaling the uv coordinate you pass to projection function, So instead of always using full 0-1 range for the u coordinate for a chunk, scale/translate it to only part of that range. That way, the chunks will tile around the cylinder and then wrap after wanted number of chunks. If you for example want to have 4 tiled chunks, the first chunk would use 0-.25 u range, the second one would use .25-.5 and so on.