- Edited
xyz I think the issue I'm having is that I'm generating the plane mesh in chunks, each beginning at the default position in world space, using that position in get_noise_3d()
, committing to mesh, then translating the meshes to be in the correct position in terms of the map, but the noise function was sampled in the same location for each one. I will continue to work towards solving that issue, but I don't know if I am correct or not in my thinking.