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The name of that store in Holland is In the Mirror.
The name of that store in Holland is In the Mirror.
DaveTheCoder The name of that store in Holland is In the Mirror.
I'm trying to find the difference...
Tomcat I'm trying to find the difference...
Your words confuse me.
DaveTheCoder Your words confuse me.
Maybe I'm misunderstanding something… I'm talking about the store names being completely the same:
(e.g. Steam, Epic, In The Mirror, etc.).
Welcome to In The Mirror - Amsterdam!
I took your message to mean that they are different in some way. Did I misunderstand you?
By the way, I was taught not to put a comma before "etc.". What is the correct way?
Tomcat By the way, I was taught not to put a comma before "etc.". What is the correct way?
I'm not sure. Placing a comma before it "looks right" to me. A comma represents a pause. But in Strunk and White's The Elements of Style, Fourth Edition, p.46, it is stated:
In formal writing, etc. is a misfit. An item important enough to call for etc. is probably important enough to be named.
I also think using both e.g. and etc. is redundant. The example you provided could be better written as
(for example, Steam, Epic and In The Mirror)
or
(Steam, Epic, In The Mirror and others)
That's important. Can we trust a game site whose author uses imperfect grammar?
Tomcat We don't have any relation
themirrorgdp We don't have any relation
Thank you for the reply! Ah, could you tell me more about the shop?
Tomcat We'll be releasing our marketplace in the coming weeks so you can monetize things like 3D models, textures, audio, and even Mirror scripts. We'll take a far lower commission as well than the Unity asset store. Even more, because it's easy to create Spaces in The Mirror, you can create Spaces to exhibit your assets so someone can experience/play with them before they buy. A far better way for you to sell
Yes to an optional donation feature like Itch; we can add that if you'd like!
We'll announce it here, on our socials, and via our newsletter. I'd recommend subscribing to our newsletter at https://themirror.space.
themirrorgdp Yes to an optional donation feature like Itch; we can add that if you'd like!
Perhaps it would make sense to more than just me… although my concept of commercialisation is very non-standard.
How much user monitoring is expected? Will there be a rigid tie-in like in Steam?
Are there plans to set up a money account for authors in the shop (like Patreon) or only direct transfers to a personal bank account? Is the payment one-time, permanent or can be chosen?
Tomcat The general plan is to use Stripe Express; you can read about details here: https://support.stripe.com/express
Stripe Express offers direct transfers to your personal bank. We'll potentially add a "balance" feature in the future that you can use to buy other assets or in-game purchases on the platform, but that does require additional technical work, so TBD.
User monitoring: Can you elaborate? We do have analytics and we want creators like yourself to be able to understand what your players are doing in-game; this helps you monetize.
themirrorgdp The general plan is to use Stripe Express
Probably Stripe Express, the only decent payment system at the moment. It's a good thing it's not PayPal.
Stripe Express offers direct transfers to your personal bank.
The problem is that "my bank" (all of them) are under international sanctions. This is a specificity that is unlikely to be encountered ever again. The idea was to open a money account on the author's account, evacuate to a decent country and access the money already from that country's bank. That's the kind of escapade Patreon is proposing, but he has a problem. For example, there are no one-time payments.
User monitoring: Can you elaborate?
I could elaborate, but… that would be a lot of politics. To briefly say, I am strongly opposed to totalitarian surveillance. And I find Steam policies unacceptable.
We do have analytics and we want creators like yourself to be able to understand what your players are doing in-game; this helps you monetize.
I would certainly like to know who is playing my game and how. But!! If a person does not want to open his privacy — let him have the opportunity to play anonymously.
Tomcat On the bank side, we unfortunately can't help there, as political situations are outside of our control.
On the privacy side, we're implementing anon login for those who wish to do so You can also always use the free & open-source code if you prefer as well if you want zero login, self-hosting, zero analytics, etc. hence, freedom to own what you build and do with it as you please.
themirrorgdp On the bank side, we unfortunately can't help there, as political situations are outside of our control.
Nope, the solution does not lie on the political plane. If it is possible to organise a money account for authors in the shop itself, it is a possible solution. Patreon has done that. But as far as I understand, it seems to be a problem and not so easy to do.
Hey is this the metaverse everyone talking about? I read a lot of the metaverse but still not sure what it is and how to enter it? Perhaps I am too old for it...
(It was meant as a joke but seriously through, it seems close to the description of "the metaverse")
Warning, it's april 1st and some of us got mail. le gasp
Megalomaniak Don't worry
I only now discovered this project and it sounds so exciting! I still don't find myself using vanilla Godot a lot because of how much reliance on manual scripting and working with high level components it has: Realtime in-world editing is much easier and more relaxing, allowing you to feel like you're achieving something instead of spending most time looking at code in a text editor.
One thing I wasn't sure of: Is this a fork of Godot, or a project for Godot, or both? I'm presuming the whole thing is a standalone engine, not a project designed to create other projects which seems less optimal. Great idea and exciting to follow in any case!
MirceaKitsune It's more like second life or roblox or such, built on godot.
Megalomaniak Yes, was just wondering how it's implemented: Is it a fork of Godot or a project within Godot? The most efficient way for what it's going for seems like scraping the Godot editor entirely and making the whole thing the engine: The editor is in-world so I see no need to have a 3D editor written within a 2D editor which feels recursive and unoptimal, for a menu based editor we have vanilla Godot whereas this is the realtime alternative.
I'd go on Second Life a lot many years ago, used to work on OpenSim too at the time... Roblox I never touched but saw videos of it and got the general idea. Always wanted something like SL but modernized and most of all fully free and open-source, ideally making use of distributed storage and mesh networking for worlds. The Mirror seems to achieve a few of those things, being something in between an interactive world and conventional game engine which is a fantastic concept!