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  • Open-sourcing The Mirror: Roblox & UEFN Alternative built on Godot

Tomcat The general plan is to use Stripe Express; you can read about details here: https://support.stripe.com/express

Stripe Express offers direct transfers to your personal bank. We'll potentially add a "balance" feature in the future that you can use to buy other assets or in-game purchases on the platform, but that does require additional technical work, so TBD.

User monitoring: Can you elaborate? We do have analytics and we want creators like yourself to be able to understand what your players are doing in-game; this helps you monetize.

    themirrorgdp The general plan is to use Stripe Express

    Probably Stripe Express, the only decent payment system at the moment. It's a good thing it's not PayPal.

    Stripe Express offers direct transfers to your personal bank.

    The problem is that "my bank" (all of them) are under international sanctions. This is a specificity that is unlikely to be encountered ever again. The idea was to open a money account on the author's account, evacuate to a decent country and access the money already from that country's bank. That's the kind of escapade Patreon is proposing, but he has a problem. For example, there are no one-time payments.

    User monitoring: Can you elaborate?

    I could elaborate, but… that would be a lot of politics. To briefly say, I am strongly opposed to totalitarian surveillance. And I find Steam policies unacceptable.

    We do have analytics and we want creators like yourself to be able to understand what your players are doing in-game; this helps you monetize.

    I would certainly like to know who is playing my game and how. But!! If a person does not want to open his privacy — let him have the opportunity to play anonymously.

      Tomcat On the bank side, we unfortunately can't help there, as political situations are outside of our control.

      On the privacy side, we're implementing anon login for those who wish to do so 👍 You can also always use the free & open-source code if you prefer as well if you want zero login, self-hosting, zero analytics, etc. hence, freedom to own what you build and do with it as you please.

        themirrorgdp On the bank side, we unfortunately can't help there, as political situations are outside of our control.

        Nope, the solution does not lie on the political plane. If it is possible to organise a money account for authors in the shop itself, it is a possible solution. Patreon has done that. But as far as I understand, it seems to be a problem and not so easy to do.

        • Edited

        Hey is this the metaverse everyone talking about? I read a lot of the metaverse but still not sure what it is and how to enter it? Perhaps I am too old for it...
        (It was meant as a joke but seriously through, it seems close to the description of "the metaverse")

          Warning, it's april 1st and some of us got mail. le gasp

            10 days later

            I only now discovered this project and it sounds so exciting! I still don't find myself using vanilla Godot a lot because of how much reliance on manual scripting and working with high level components it has: Realtime in-world editing is much easier and more relaxing, allowing you to feel like you're achieving something instead of spending most time looking at code in a text editor.

            One thing I wasn't sure of: Is this a fork of Godot, or a project for Godot, or both? I'm presuming the whole thing is a standalone engine, not a project designed to create other projects which seems less optimal. Great idea and exciting to follow in any case!

              Megalomaniak Yes, was just wondering how it's implemented: Is it a fork of Godot or a project within Godot? The most efficient way for what it's going for seems like scraping the Godot editor entirely and making the whole thing the engine: The editor is in-world so I see no need to have a 3D editor written within a 2D editor which feels recursive and unoptimal, for a menu based editor we have vanilla Godot whereas this is the realtime alternative.

              I'd go on Second Life a lot many years ago, used to work on OpenSim too at the time... Roblox I never touched but saw videos of it and got the general idea. Always wanted something like SL but modernized and most of all fully free and open-source, ideally making use of distributed storage and mesh networking for worlds. The Mirror seems to achieve a few of those things, being something in between an interactive world and conventional game engine which is a fantastic concept!

              11 days later

              gocat

              Serious answer : there is no universally accepted definition of “metaverse”, it’s now a filler word that is used to make something more exciting, like “HD”.

              So depending on who you ask, the Mirror is or is not the metaverse.

                axolotl metaverse is 3D VR second life type thing that Zuck the lizard wanted to release/maybe already released.
                The mirror seems more like rowblox or something..

                  kuligs2

                  Yes that is one of the definitions for Metaverse. The fact that you think it’s the only one is a perfect illustration of why one should not use that word if the intent is to communicate.

                    axolotl facebook ruined the word meta. meta-game -> facebook game?

                    2 months later
                    MikeCL unstickied the discussion .