Megalomaniak Don't worry
Open-sourcing The Mirror: Roblox & UEFN Alternative built on Godot
I only now discovered this project and it sounds so exciting! I still don't find myself using vanilla Godot a lot because of how much reliance on manual scripting and working with high level components it has: Realtime in-world editing is much easier and more relaxing, allowing you to feel like you're achieving something instead of spending most time looking at code in a text editor.
One thing I wasn't sure of: Is this a fork of Godot, or a project for Godot, or both? I'm presuming the whole thing is a standalone engine, not a project designed to create other projects which seems less optimal. Great idea and exciting to follow in any case!
MirceaKitsune It's more like second life or roblox or such, built on godot.
Megalomaniak Yes, was just wondering how it's implemented: Is it a fork of Godot or a project within Godot? The most efficient way for what it's going for seems like scraping the Godot editor entirely and making the whole thing the engine: The editor is in-world so I see no need to have a 3D editor written within a 2D editor which feels recursive and unoptimal, for a menu based editor we have vanilla Godot whereas this is the realtime alternative.
I'd go on Second Life a lot many years ago, used to work on OpenSim too at the time... Roblox I never touched but saw videos of it and got the general idea. Always wanted something like SL but modernized and most of all fully free and open-source, ideally making use of distributed storage and mesh networking for worlds. The Mirror seems to achieve a few of those things, being something in between an interactive world and conventional game engine which is a fantastic concept!