Tomcat Training a NN for a very strict number of actions (and points) is actually a really good idea, the implementation is another story though.. A problem I'm thinking is characters of different scales or skeleton (bone structure) will have to be implemented from the begging perhaps in a different way too, so this is one limit.
What I am trying to implement is a form of 1 v 1 duels between a player and an NPC. I want to produce animations mainly for attacking, defending and walking. I initially wanted to have different models and skeletons but I can let that aside for now. I don't want anything too complex (animation wise), but I would like them to have some.. spice!
For the moment, this seems like the best coarse of action, however do you know of any other ways to go about this?