- Edited
_amen_ I want to create a form of "dynamic animations" where the player character doesn't have pre defined animations but with some "guidance" generates them dynamically.
This is an extremely important issue for my project that I am currently researching and working on.
First of all, what exactly do you want to get and where do you want to use it? Will all the characters be the same size (or a few predefined ones) or will their size and proportions change smoothly? This determines the possible solutions.
There are several approaches to solving this problem.
The most common is to prescribe in advance the possible changes of positions (Sims series) or a small smooth adaptation of animation for some sizes (Illusion). In this case, the size of the objects with which the interactions are fixed or change in a small range.
The most interesting seems to be procedural animation using a neural network, actually what @Megalomaniak suggests. But now it is too complicated for me.