Haystack my first instinct is some kind of minigame collection like warioware. another game that would fit the bill is frog fractions. in terms of board games, fluxx is like that, although I hate that one because it pretends to be simple and in reality just offloads the complexity onto the cards themselves. changing rules isn't fun when every new rule takes five minutes to read through and figure out.

I don't know how you'd make it more calvinball-y than genre changing or minigames without things getting really frustrating and unfun though. in fact I once made a game where the controls changed every time you made progress (among other intentionally sadistic decisions) and people hated it, though to my surprise they'd always play it for about ten minutes past what I expected!

My dream game would be to make a MMOFPS game. That would also be fun to play with all the chaos.

My dream game to play would probably something along those lines of the Mass Effect trilogy but with the depth of Baldur's Gate 3.

But game to make would be something like the light simulations that we had at the end of the 80s and begin of the 90s (think Microprose or Origin) with a bit of story, characters, light strategy and business management and a dynamic campaign with a persistent battlefield.

And that is also the direction I am trying to go, but in baby steps. Current thoughts are to do some kind of 2D arcade sidescrolling game with planes. Think of Choplifter, Wings of Fury, Luftrausers and the non-3D parts of Wings.

a month later

If I could magically make any game (and not spend years doing so), I would make a flight sim where both VR and non-VR players can play together, and where you can step out of the plane and walk about, complete with bases etc.

Also I’d have a good campaign, a tutorial, mission editor, and of course multiplayer.

I'd make a 4x strategy game with a satisfying yet not overly complicated early-game, mid-game, AND late-game. I know they say it can't be done, but I like to dream big.

11 days later

I’d make a 3D adventure game kind of like TLOZ where you follow a tight, linear plot about the multiverse where you travel different worlds in order to get pieces of an artifact to rise up against a threat or something

… and then id make 2 more games in this franchise, making this a trilogy.

My dream game would be an aviation combat game, with very strong focus on characters and their stories like Top Gun Maverick, high-fidelity but reliable airplane physics and intense and more realistics dogfights, in an 3d open world environment.
My goal is to make an interesting game, captivating the player, and not boring like Ace combat 7 in some aspects

I also would like to make a multiplayer fps shooter, with simplicity in mind, but with a solid, rugged, and dynamic gameplay, with a huge consideration to environments, in a very low-poly style.

    8 months later

    Your dream game sounds really cool! A semi-open world 2.5D platformer with a giant maze-like structure would be awesome. I love the idea of replayability where each run can be completely different. It's like combining the best of both linear and open-world gaming. I'm new to this forum, so it's great to see such creative ideas being shared here! I was just thinking about how games with multiple paths or choices can keep players engaged. It's kind of like how in CS:GO, the different ak 47 skins add a unique flair to the game. Having various paths and options in your game would offer a similar kind of customization and variety.

    my dream game? im working on it. TBA

    my dream game is a hack & slash in the style of blade of darkness and rune, but the scope is too big for a solo dev.

      13 days later

      I would love to create something similar to Elden Ring—an open-world game with a very cool story, and the theme would be Norse mythology

      Either a 2d side scrolling soulslike-metroidvania similar to Hollow Knight, or a turn-based RPG similar to Paper Mario.

      17 days later

      kuligs2 hold my onion

      What does that mean?

      My dream game is a bussiness/tactical game where you research and assemble mechs by developing each piece and system and roam the galaxy picking fights to steal more tech and selling the mechs in retail.

        kuligs2
        So anyways, what´s your dream game even if you are working on it?; I doesn´t hurt to tell us. (I will get to do it on mine sooner or later).