At the moment, I'd be willing to make almost anything as long as it works.
what is your dream game?
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GodotBeginnerRich At the moment, I'd be willing to make almost anything as long as it works.
What's the problem? The easiest type of games to implement are visual novels and games like (un)dress the princess. To create them, all you need is the minimum knowledge set out in the documentation: signals and changing scenes and nodes. The templates can be taken from free art.
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Tomcat Biggest problems are that I suck at drawing sprites, and also coding.
In 2004 I did a programming course up at Hallam Uni, but that was MS Visual Basic 4, I'd be willing go back to College to do a programming course but as I'm 47 they keep telling me I'm too old.
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GodotBeginnerRich Biggest problems are that I suck at drawing sprites, and also coding.
It is possible to make quite a decent game in visual terms, not being able to draw at all. Several free options are available:
- ready-made 2D art
- 3D models with subsequent rendering.
I'm 47 they keep telling me I'm too old.
Weird. I was told it's never too late to start. I'm a little older than you. But I started programming seriously much later. It was with Godot. He has very good documentation, even for the beginning of learning. And as you can see I was able to make small functional games.
And if you already have programming experience, there are no obstacles at all.
I just went back to college for Computer Science. Graduated 3 months ago and I'm 42, it's never too late.
This is the school I went to, it's all online and fairly cheap. https://www.wgu.edu/
Time is an illusion, and age is a number. Free your mind and never try. Simply do.
I've decided you never have the same dream every night. My "dream game" now is whatever I'm working on, currently being what I promised back in April. It has had to be rewritten 3 times now due to catastrophic circumstance, but I have not quit yet. :-)
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I love the game I am currently working on, "Dornröschen - last girl standing". It's an adventure/puzzle game where you play a servant girl who for whatever reason is the only person who stays awake when the whole castle falls asleep in the "Sleeping Beauty" fairytale. Now she is trying to escape the castle, while the roses with their vicious thorns overgrow everything. Basically, every room she comes through is like a puzzle she needs to solve, how to get to the only exit without the rose vines trapping her. There are items and pieces of furniture she can use to fight back against the vines, like throwing a carpet over them so that she can cross over it or pushing the vine against a wall with a table for example. She also finds weapons like scissors, hedge trimmers etc. along the way.
Mostly due to my artistic limitations, I am making this as a topdown 2D pixel art game at the moment, because that's the only thing I feel capable of pulling off in any realistic amount of time. But if I could hire artists and put a lot more time and effort into it, I would make it a first person 3D game with a lot more storytelling elements, almost more like an RPG. Just imagine the rose vines growing at you from every angle, trying to wrap around you to cut you off ... I think that could be very atmospheric and stunning in 3D. Not photorealistic 3D, more animation movie style, like Shrek. The way I envision the character, she is very quirky and ironic, and I wish I could show that more.
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I'd love to see an actual GOOD fighting game inspired by the late, great Bruce Lee! Oh there's been a ton of inspired characters in various fighting franchises, Fei Long in Super Street Fighter 2, Liu Kang in Mortal Kombat, Jann Lee in Tekken, the list goes on... But the last official Bruce Lee game in 2002, the original Xbox exclusive "Quest of the Dragon" was universally panned as being crap as I recall.
But if I could hire artists and put a lot more time and effort into it, I would make it a first person 3D game with a lot more storytelling elements
The way I envision the character, she is very quirky and ironic, and I wish I could show that more.
how would you go about showing their quirkiness from a first person perspective?
If I could, I would make a video game inspired by Calvin-Ball. Some kind of goofy game where the rules and goals are constantly changing.
I don't know how to make a game out of this, but I love the concept.
samuraidan how would you go about showing their quirkiness from a first person perspective?
That part is not about the first person perspective. I would just add way more little scripted roleplaying scenes. Also, I have this intro in my head, the servant girl actually watching the princess take the spindle from that old lady even though everyone in the castle knows about the curse. So she basically knows that that's a totally dumbass thing to do and she tries to warn the princess about it. I can probably convey the same idea in a few 2D slides with text or voiceovers, but in my head it always plays out as this beautiful little animated video that I have neither the skills nor the funds to produce.
Haystack my first instinct is some kind of minigame collection like warioware. another game that would fit the bill is frog fractions. in terms of board games, fluxx is like that, although I hate that one because it pretends to be simple and in reality just offloads the complexity onto the cards themselves. changing rules isn't fun when every new rule takes five minutes to read through and figure out.
I don't know how you'd make it more calvinball-y than genre changing or minigames without things getting really frustrating and unfun though. in fact I once made a game where the controls changed every time you made progress (among other intentionally sadistic decisions) and people hated it, though to my surprise they'd always play it for about ten minutes past what I expected!
My dream game would be to make a MMOFPS game. That would also be fun to play with all the chaos.
My dream game to play would probably something along those lines of the Mass Effect trilogy but with the depth of Baldur's Gate 3.
But game to make would be something like the light simulations that we had at the end of the 80s and begin of the 90s (think Microprose or Origin) with a bit of story, characters, light strategy and business management and a dynamic campaign with a persistent battlefield.
And that is also the direction I am trying to go, but in baby steps. Current thoughts are to do some kind of 2D arcade sidescrolling game with planes. Think of Choplifter, Wings of Fury, Luftrausers and the non-3D parts of Wings.
If I could magically make any game (and not spend years doing so), I would make a flight sim where both VR and non-VR players can play together, and where you can step out of the plane and walk about, complete with bases etc.
Also I’d have a good campaign, a tutorial, mission editor, and of course multiplayer.
I'd make a 4x strategy game with a satisfying yet not overly complicated early-game, mid-game, AND late-game. I know they say it can't be done, but I like to dream big.
I’d make a 3D adventure game kind of like TLOZ where you follow a tight, linear plot about the multiverse where you travel different worlds in order to get pieces of an artifact to rise up against a threat or something
… and then id make 2 more games in this franchise, making this a trilogy.
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My dream game would be an aviation combat game, with very strong focus on characters and their stories like Top Gun Maverick, high-fidelity but reliable airplane physics and intense and more realistics dogfights, in an 3d open world environment.
My goal is to make an interesting game, captivating the player, and not boring like Ace combat 7 in some aspects