My dream game would be an aviation combat game, with very strong focus on characters and their stories like Top Gun Maverick, high-fidelity but reliable airplane physics and intense and more realistics dogfights, in an 3d open world environment.
My goal is to make an interesting game, captivating the player, and not boring like Ace combat 7 in some aspects

I also would like to make a multiplayer fps shooter, with simplicity in mind, but with a solid, rugged, and dynamic gameplay, with a huge consideration to environments, in a very low-poly style.

    8 months later

    Your dream game sounds really cool! A semi-open world 2.5D platformer with a giant maze-like structure would be awesome. I love the idea of replayability where each run can be completely different. It's like combining the best of both linear and open-world gaming. I'm new to this forum, so it's great to see such creative ideas being shared here! I was just thinking about how games with multiple paths or choices can keep players engaged. It's kind of like how in CS:GO, the different ak 47 skins add a unique flair to the game. Having various paths and options in your game would offer a similar kind of customization and variety.

    my dream game? im working on it. TBA

    my dream game is a hack & slash in the style of blade of darkness and rune, but the scope is too big for a solo dev.

      13 days later

      I would love to create something similar to Elden Ring—an open-world game with a very cool story, and the theme would be Norse mythology

      Either a 2d side scrolling soulslike-metroidvania similar to Hollow Knight, or a turn-based RPG similar to Paper Mario.

      17 days later

      kuligs2 hold my onion

      What does that mean?

      My dream game is a bussiness/tactical game where you research and assemble mechs by developing each piece and system and roam the galaxy picking fights to steal more tech and selling the mechs in retail.

        kuligs2
        So anyways, what´s your dream game even if you are working on it?; I doesn´t hurt to tell us. (I will get to do it on mine sooner or later).

          Danimal what i have in mind is ARPG, dungeon crawler, looter, 3rd person, multiplayer PVP, PVE type game, game that is playable both with mouse and keyboar and controller.. All the details are still worked on. I still have long long ways to learn how to do it all in many disciplines - art, sound, game engine..

          Ever since i played MU - Online 0.99c + 0.98b items, i got hooked on the loot. It was so satisfying when a bless or soul dropped (jewel). I want to recreate that nostalgic feeling, but with a different spin. Not like MMORPG where you have to grind. More like daily game that you can play for few hours per day or somehting.. DO some dungeon runs, get nice drops, challenge players, etc..

          Kinda want to recreate that Mordhau experience too.

          Maybe it will take 8 years to make (like concord), and maybe, it will be fun to play it (not like concord) 😃.

          Promising anything or hyping up the project at the stage where i dont have anything is a foolish. 🙂

            kuligs2 like hold my beer but more legal way

            What crime could there be in beer? 🍺

            kuligs2 Maybe it will take 8 years to make

            With what money to eat and drink cognac all these 8 years? 🍲 🍷

              Tomcat What crime could there be in beer? 🍺

              Drinking alcohol is considered haram

              Tomcat With what money to eat and drink cognac all these 8 years? 🍲 🍷

              Game devving is just a hobby. I have a day job.

                I really like the GTA series of games. In the last part, GTA 5 I spent probably the most time.

                Why are "dream games" always amalgamations of already existing games?

                  xyz Because innovating is incredibly hard and is the result of divine inspiration/heavy work/research and/or a stroke of luck. Still you get some jewels from time to time, but more likely those strange ideas crash and burn or goes unnoticed; especially in an oversaturated game market like the one today (Steam and shovelware goes hand by hand). Innovation and experimentation has mostly migrated to indie developers since the big ones are just interested in making money at all costs, and don´t take any risks at all, as opposed to a single dude with barely nothing to loose if their game flops.

                  And common people like us are mostly content to recreate our favourite games with additions we would like to see into it.

                  @xyz kids used to play outside, with friends, and use their imaginations. Sticks were guns (w/ sound effects), pine cones grenades, duh.... THAT really long stick is actually a fire sword that "YOU" cant use hahahaha (childhood trauma).
                  For some people, that stuck into adult hood and their fantasy became our entertainment. Now there is just SO much for a kid to do that is someone else's brain child. they grow up and all they know and have thought about are already created, or iterations of it. I think the few that have the true ingenuity are not in the realm of modern academia. Those who CAN make games have learn too much of what and how to do "abc" based of how "abc" was created (benchmark).
                  With that said i also believe gaming is like the music industry. Art can be entertaining but typically doesn't date well. It lives inside trends. True QUALITY music was created "hundreds" of years ago. Sound like math has formulas and functions. There are only so many correct formulas. Classical music IS sound perfected. Most all other forms of music are trends.
                  I think the game world is the same, it lives in trends, but when it comes down to it.... the base "formulas" have all been explored and conquered. I don't know how much "out the box" there really is left to be tamed until the world expands (technologically speaking).