my dream game? im working on it. TBA
what is your dream game?
SnowRunner, but currently it's impossible
my dream game is a hack & slash in the style of blade of darkness and rune, but the scope is too big for a solo dev.
I would love to create something similar to Elden Ring—an open-world game with a very cool story, and the theme would be Norse mythology
Either a 2d side scrolling soulslike-metroidvania similar to Hollow Knight, or a turn-based RPG similar to Paper Mario.
Jesusemora hold my onion
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Danimal what i have in mind is ARPG, dungeon crawler, looter, 3rd person, multiplayer PVP, PVE type game, game that is playable both with mouse and keyboar and controller.. All the details are still worked on. I still have long long ways to learn how to do it all in many disciplines - art, sound, game engine..
Ever since i played MU - Online 0.99c + 0.98b items, i got hooked on the loot. It was so satisfying when a bless or soul dropped (jewel). I want to recreate that nostalgic feeling, but with a different spin. Not like MMORPG where you have to grind. More like daily game that you can play for few hours per day or somehting.. DO some dungeon runs, get nice drops, challenge players, etc..
Kinda want to recreate that Mordhau experience too.
Maybe it will take 8 years to make (like concord), and maybe, it will be fun to play it (not like concord) .
Promising anything or hyping up the project at the stage where i dont have anything is a foolish.
I really like the GTA series of games. In the last part, GTA 5 I spent probably the most time.
Why are "dream games" always amalgamations of already existing games?
xyz Because innovating is incredibly hard and is the result of divine inspiration/heavy work/research and/or a stroke of luck. Still you get some jewels from time to time, but more likely those strange ideas crash and burn or goes unnoticed; especially in an oversaturated game market like the one today (Steam and shovelware goes hand by hand). Innovation and experimentation has mostly migrated to indie developers since the big ones are just interested in making money at all costs, and don´t take any risks at all, as opposed to a single dude with barely nothing to loose if their game flops.
And common people like us are mostly content to recreate our favourite games with additions we would like to see into it.
@xyz kids used to play outside, with friends, and use their imaginations. Sticks were guns (w/ sound effects), pine cones grenades, duh.... THAT really long stick is actually a fire sword that "YOU" cant use hahahaha (childhood trauma).
For some people, that stuck into adult hood and their fantasy became our entertainment. Now there is just SO much for a kid to do that is someone else's brain child. they grow up and all they know and have thought about are already created, or iterations of it. I think the few that have the true ingenuity are not in the realm of modern academia. Those who CAN make games have learn too much of what and how to do "abc" based of how "abc" was created (benchmark).
With that said i also believe gaming is like the music industry. Art can be entertaining but typically doesn't date well. It lives inside trends. True QUALITY music was created "hundreds" of years ago. Sound like math has formulas and functions. There are only so many correct formulas. Classical music IS sound perfected. Most all other forms of music are trends.
I think the game world is the same, it lives in trends, but when it comes down to it.... the base "formulas" have all been explored and conquered. I don't know how much "out the box" there really is left to be tamed until the world expands (technologically speaking).
Phantasy Star v, A SEQUEL to the Genesis/Megadrive game.
kuligs2 Drinking alcohol is considered haram
Beer is the oldest invention of mankind. So 10K years of human history is all about crime? Those who try to ban beer should be banned.
Game devving is just a hobby. I have a day job.
Day job is a huge drag on learning and creating games.
xyz Why are "dream games" always amalgamations of already existing games?
This doesn't just apply to games. Everything has already been invented. Human creativity is not much different from AI “creativity” — the same compilation.
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Tomcat Everything has already been invented
I don't think that's the case. We just live in a civilizational climate saturated with frivolous self-obsession, trite communication and loss of personal power. This causes widespread learned helplessness. One of the manifestations of such helplessness it the belief that "everything has been invented".
numbers are infinite, but that doesn't necessarily make them all relevant. the application of them is very finite (I'm talking googolplex(s) of data, hawking level decay timeframes, after that point you literally can just start recounting.... whatever was being counted is completely erased into photonic energy) .
Just like thoughts, What CAN be created, pretty much HAS been. What can be thought of, pretty much has been. It is a fluid development that connects thought and application. Limits of our reality, prevent development of the speculative. Innovations is typically created from need. Just like counting, if there is no application of the number, it really is only proven in theory, but still can be proven.
Until a need is created, a niche isn't created, and advancement stagnates. i am not saying there is no room for innovation, but the bounding need for progression is the fundamental catalyst.
The people on this forum are part of a small group of society that is actually driven, intelligent, and creative enough to fill a niche we have found in the network of creation. Id assume the most innovative game anyone could create has been "thought of before", but no one has made it more than a theory.
The amount of free time we have discovered is a fairly new concept for life. Gaming is one thing filling that niche of free time ("new numbers").